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Re: [idvusers] isl scripting

I forget to say that in my script.isl I have full path and am using offscreen= 
false an it runs pretty good but when I use true with offscreen I got the error.

thanks

-----Original Message-----
From: Kaba Bah [mailto:kbah@xxxxxxxxxxxxx] 
Sent: martes, 12 de octubre de 2010 01:09 p.m.
To: Luis Del Castillo; idvusers@xxxxxxxxxxxxxxxx
Subject: Re: [idvusers] isl scripting


Hello Luis,
I am also very new to isl scripting, hence this might not 
be of much help, but might be worth a try.

first, try the following:

./runIDV -islfile "full path names/script.isl"

where the full path names points to the .isl file starting 
from home.


Also  , tying  using: setOffScreen(1);

where 0 or 1 chooses to turn it on or off.


Kaba



On Tue, 12 Oct 2010 12:46:26 -0500
  "Luis Del Castillo" <luis.delcastillo@xxxxxxxxxxxx> 
wrote:
> Hi fellows am having this error when I am trying to run
> 
> 
> 
> ./runIDV script.isl 
> 
> 
> 
> Using the offscreen=true somebody have a clue about it?
> 
> 
> 
> Tue Oct 12 12:29:15 EST 2010: Loading bundle: 
>/home/idv/scripts/xidv/acc72hr.xidv
> 
> Java 3D WARNING : reported GLX version = 1.2
> 
>    GLX version 1.3 or higher is required
> 
>    The reported version number may be incorrect.  There 
>is a known
> 
>    ATI driver bug in glXQueryVersion that incorrectly 
>reports the GLX
> 
>    version as 1.2 when it really is 1.3, so Java 3D will 
>attempt to
> 
>    run anyway.
> 
> JAVA 3D: OpenGL 1.2 detected; will run with reduced 
>functionality
> 
> Java 3D ERROR : FBConfig doesn't support pbuffer or 
>pixmap returns None
> 
> 
> 
> DefaultRenderingErrorListener.errorOccurred:
> 
> OFF_SCREEN_BUFFER_ERROR: Renderer: Error creating 
>Canvas3D off-screen buffer
> 
> graphicsDevice = X11GraphicsDevice[screen=0]
> 
> canvas = 
>visad.java3d.VisADCanvasJ3D[canvas0,0,0,840x680,invalid]
> 
> 
> 
> thanks
> 
> 
> 
> Luis Alejandro Del Castillo Riley
> 
> luis.delcastillo@xxxxxxxxxxxx
> 
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