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My surface is constructed as follows: display.addMap(new ScalarMap((RealType) dtype.getComponent(0),Display.XAxis)); display.addMap(new ScalarMap((RealType) dtype.getComponent(1),Display.YAxis)); display.addMap(new ScalarMap((RealType) rntype,Display.Green)); display.addMap(new ScalarMap((RealType) rntype,Display.ZAxis)); Where (x, y) -> documents. The surface appears as if I am looking down from above the white outlined cube. If I put my pointer at the bottom of the window and drag with the left button north the cube, the surface orientates so I can read the bottom and side axis labels. This is what I want. I can get a little closer if I change the above code so that it reads Z, X, and Y axis. Here, the X axis label is hidden on my left and the Documents label is along the back wall. If I place my pointer on the left and drag right the cube rotates to get the desired result. I tried other combinations as well without any luck. How can I force the surface to display such that the X labeled axis is horizontal in the foreground and the Documents label is vertical in the foreground?
visad
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