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Hi, I'm not having much luck getting the colors I want. I had something like this: (x,y) -> (z) with z mapped to a display color such that I had some decent looking terrain. I then had (x,y,z) -> shape so I could have a shape fly through the 3D scene. This actually works but my shape object changes color with height - an interesting effect, but not the one I'm after. :-) Is there a way to specify the color of a shape without getting fancy with mappings (i.e. not like Test47 which about turned my brain inside out)? Do I need to use this ColorControl thing? Any examples, suggestions? I also have (x,y,z) -> (u_wind,v_wind) and I'd like the wind vectors be colored by height, but not the same as terrain. Do I simply need a different "z" for each of these? While I'm at it, why do I get blue when I map to Display.Yellow (and other related stuff)? Thanks, Doug -- *----------------------------------------------------------------------* | Doug Lindholm, Software Engineer | E-mail: lind@xxxxxxxx | | Research Applications Program | Phone: 303-497-8374 | | National Center for Atmospheric Research | | | P.O. Box 3000 | There's no place | | Boulder, Colorado 80307-3000 | like $HOME | *----------------------------------------------------------------------*
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