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Hello Bill H. and the VisAD list, i have a question concerning the isosurf() method of the Gridded3DSet class. Two of the parameters, byte[][] auxValues, byte[][] auxLevels, store R,G,B color values. The first array looks like the R,G,B color values of the original gridded data, and the second array looks like it stores the computed R,G,B color values of new polygon vertices. Is this correct? If this is correct, then my question is, how are the R,G,B color values of the new polygon vertices being computed? It looks like there's a repeating pattern of code responsible this: for (int j=0; j<naux; j++) { t = (int) ( cp * ((auxValues[j][pt + 1 + ydim + xdim_x_ydim] < 0) ? ((float) auxValues[j][pt + 1 + ydim + xdim_x_ydim]) + 256.0f : ((float) auxValues[j][pt + 1 + ydim + xdim_x_ydim]) ) + (1.0f - cp) * ((auxValues[j][pt + 1 + xdim_x_ydim] < 0) ? ((float) auxValues[j][pt + 1 + xdim_x_ydim]) + 256.0f : ((float) auxValues[j][pt + 1 + xdim_x_ydim]) ) ); tempaux[j][nvet] = (byte) ( (t < 0) ? 0 : ((t > 255) ? -1 : ((t < 128) ? t : t - 256) ) ); } i don't quite understand what is happening at a conceptual or implementation level here. :) Anyone have any ideas? Is there any other code computing color levels? Or is it only this repeating procedure? -cheers, bob PS Thanks to Bill H. for answering my last question. Robert S Laramee tel: (603) 868-1361 (new as of 19 Jan '00) 9 Woodman Ave, #316 office: (603) 862-0350 Durham, NH 03828 URL: http://www.cs.unh.edu/~rlaramee
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