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I've constructed a Irregular 3D set and I want to view it, and I used the same approach as for Linear3DSet, where I simply enabled textures, and it produced the slice planes automatically. I couldn't make this work for irregular sets. Do I have extract each triangle/tetrahedra and make sets out of them as done in Delaunay.main or is there some simpler way of doing this? Gunnar
visad
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