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Andrew: I believe that all values in your myColorTable array should be in the range (0., 1.0), so you might want to use something like ((float(i)/float(dataDepth))... tom Andrew Donaldson wrote: > > > You can do it with a ScalarMap to Display.RGBA. The > > getControl() method for this ScalarMap will return a > > ColorAlphaControl, and you can call its setTable() method > > to set the 4-component lookup table for red, green, blue > > and alpha. See Sections 4.6 and 4.11 of the tutorial for > > more details. > > Hey, that was really obvious now that you point it out! > Thanks guys. It's not working at the moment, I can certainly > change the colours, but the alpha doesn't change. Is it something > to do with me using ImageRendererJ3D? > > My code is: > // Add a scalarMap to map the samples to RGBA > ScalarMap range2D = new ScalarMap( > (RealType)rtype.getComponent(0), > Display.RGBA); > display.addMap(range2D); > > // Create a RGBA lookup table > final int dataDepth = 16; > myColorTable = new float[4][dataDepth]; > for(int i=0; i<dataDepth; i++) { > myColorTable[0][i]= (float)0; // red > myColorTable[1][i]= (float)0; // green > myColorTable[2][i]= (float)i; // blue > myColorTable[3][i]= (float)i; // alpha > } > // This does change the background to grey > myColorTable[0][0]= (float)0.5; > myColorTable[1][0]= (float)0.5; > myColorTable[2][0]= (float)0.5; > myColorTable[3][0]= (float)0.5; > > // ColorControl control > (ColorControl)range2D.getControl(); > // control.initGreyWedge(); > // control.initVis5D(); > ColorAlphaControl control > (ColorAlphaControl)range2D.getControl(); > control.setTable(myColorTable); > > thanks again, > > Andrew. > > -- > Andrew Donaldson > Email: A.Donaldson@xxxxxxxxxx Bureau of Meteorology > Phone: +61 3 9669 4537 P.O. Box. 1289K/150 Lonsdale St, > Fax: +61 3 9669 4128 Melbourne, Australia. -- Tom Whittaker (tomw@xxxxxxxxxxxxx) University of Wisconsin-Madison Space Science and Engineering Center Phone/VoiceMail: 608/262-2759 Fax: 608/262-5974
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