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> > If you remove your call to: > > dispGMC.setPolygonMode(1); > > then you will see a nice 4 x 5 texture. However, for efficiency's > sake the geometry under the texture is generally resampled to a lower > reso;ution. So when you do call dispGMC.setPolygonMode(1) you see > that lower resolution geometry. To see your natural geometry, add > the call: > > dispGMC.setTextureEnable(false); > > Cheers, > Bill Thank God, that is working, I remember Ugo told me something similar last week, but I think I misunderstood him. Please can you explain to me, why I have to set a method with texture, when I am not using any texture at all? Even if I had an arial view of this area, I would like to use the fine resolution. Okay this would be kind of a memory problem, I guess. Anyway I am glad that I was able to load my DEM. See the screenshot at: http://www-ipf.bau-verm.uni-karlsruhe.de/Personen/hilbring/welcome.html Thanks for your help, great hug! Desiree > ---------------------------------------------------------- > Bill Hibbard, SSEC, 1225 W. Dayton St., Madison, WI 53706 > hibbard@xxxxxxxxxxxxxxxxx 608-263-4427 fax: 608-263-6738 > http://www.ssec.wisc.edu/~billh/vis.html >
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