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Bill, Thanks a lot for the info. I did a slight variation of your suggestion and it seems to work. I start by transforming all points as you mentioned. I also transform a base point for each data point which would be the data point projected on the bottom of the universe. I test point A against any point B in front of and above it by determining if a line from B to any adjacent neighbor C will hide point A. To satisfy the point where you may be looking directly down on the graph or up from above I also make sure the point A falls between point B and the base point for B. In other words, if point B and the projection of B on the bottom of the universe are both either above or below point A then B can't block A. I'm not sure if the explanation makes sense, but your suggestion was a great help. Thanks again, Raymond J. Zeigler Systems Programmer Integrated Support Systems Clemson, SC raymond@xxxxxxxxxxx (864)654-1284 "From: Bill Hibbard <hibbard@xxxxxxxxxxxxxxxxx>" <billh on 08/13/2001 05:34:09 PM To: Raymond Zeigler/ISS@ISS cc: visad-list@xxxxxxxxxxxxx Subject: Re: determining visible points Hi Raymond, Determining visibility of points in a terrain plot is a bit tricky, and I don't think picking logic will help much. You could use the Java3D Transform to transform the data coordinates of your points into 3-D (x, y, z) screen coordiantes, then for each point see if there is a point at the same approximate x with smaller z (i.e., closer) and larger y (i.e., higher and thus obscuring). The x test has to be approximate since your points won't fall on neat rows and columns once transformed into 3-D screen coords. Note that a point might also be technically visible (from underneath the terrain surface) if all the points in front of it in z have larger y. Good luck, Bill ---------------------------------------------------------- Bill Hibbard, SSEC, 1225 W. Dayton St., Madison, WI 53706 hibbard@xxxxxxxxxxxxxxxxx 608-263-4427 fax: 608-263-6738 http://www.ssec.wisc.edu/~billh/vis.html
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