NOTICE: This version of the NSF Unidata web site (archive.unidata.ucar.edu) is no longer being updated.
Current content can be found at unidata.ucar.edu.

To learn about what's going on, see About the Archive Site.

Re: Connecting Pints

Dear Cicero,

> I wrote recently asking how to maka my application faster. The problem
> was that I used a Gridded2DSet and the right set should be an
> Irregular2DSet. But since one problem is solved another one has came:
> I'm tring to draw a map, and the Irregular2DSet is not conecting the
> points. I guess I should use a diferent math type, but I don't know how.

You can try:

  GraphicsModeControl mode = display.getGraphicsModeControl();
  mode.setPolygonMode(DisplayImplJ3D.POLYGON_LINE);

but unfortunately that will show all the extra lines connecting
the triangles of the Irregular2DSet into a polytriangle strip
(this is done to reduce memory use and speed up rendering).

Your best bet is to try to trace the edges in your irregular
topology using a few long continuous lines, each represented
by a Gridded2DSet with manifold dimension = 1 and combined in
a UnionSet. The key is to keep down the number of lines used
to trace your topology. Sorry I don't have a better answer.

Cheers,
Bill
----------------------------------------------------------
Bill Hibbard, SSEC, 1225 W. Dayton St., Madison, WI  53706
hibbard@xxxxxxxxxxxxxxxxx  608-263-4427  fax: 608-263-6738
http://www.ssec.wisc.edu/~billh/vis.html


  • 2001 messages navigation, sorted by:
    1. Thread
    2. Subject
    3. Author
    4. Date
    5. ↑ Table Of Contents
  • Search the visad archives: