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Hi, I have several Fields that look like: t -> ((x,y) -> foo). Although I could use the AnimationControl of a ScalarMap of "t" to Display.Animation, I chose to take more control. For each tick of my clock, I resample my Fields getting the appropriate FlatField for the desired time sample and call setData on existing DataReferences. Is there any reasong to expect this to perform better or worse than using AnimationControl? Does AnimationControl somehow optimize this (e.g. cache something) or does it have more overhead because it has to be more generic? If no on the optimization, are there any ideas on a caching strategy that could optimize animation (e.g. scene graphs)? I don't know much about Java3D internals. The best I can come up with is caching images but that means a loss of interactivity. Any other ideas on animation optimization? Thanks, Doug -- *----------------------------------------------------------------------* | Doug Lindholm, Software Engineer | E-mail: lind@xxxxxxxx | | Research Applications Program | Phone: 303-497-8374 | | National Center for Atmospheric Research | | | P.O. Box 3000 | There's no place | | Boulder, Colorado 80307-3000 | like $HOME | *----------------------------------------------------------------------*
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