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Tiago Simoes wrote: > Until now i've being using Irregular2dSets to creat small "rectangles" > where a flatfield shows the color behaviour, but now i've to introduce > Altitude to the system and instead of rectangles i must have cubes or > Irregular3dsets i thought. > For a Irregualr2dset you define 4 points and 4 color values in each > point and you have a "solid" rectangle, but i create a irregular3dset > with 8 points with eight color values in for the flatfield i get 4 > points in space instead of a cube with color variation. > How can i get a cube? Irregular2DSet makes triangles not rectangles, and Irregular3DSet makes tetrahedra not cubes. To get a topology of cubes you must use Gridded3DSet. However, neither Irregular3DSet nor Gridded3DSet will make a volume rendering. For that you need a Linear3DSet. If you have curvey cubes in your Gridded3DSet then you must resample your Field to a Linear3DSet to get a volume rendering. Bill
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