NOTICE: This version of the NSF Unidata web site (archive.unidata.ucar.edu) is no longer being updated.
Current content can be found at unidata.ucar.edu.
To learn about what's going on, see About the Archive Site.
Hi there I am using RGBA in volume rendering(dataset 109*256*256). My expected effect is to let pixels where data value equals 0 to be complete transparent. However, the result looks like a cube filled with black ink. Could you please tell me what's wrong with my code? Thanks a lot. int tableLength = 10; float[][] myColorTable = new float[4][tableLength]; for(int i=0;i<tableLength;i++){ myColorTable[0][i]=(float)(float)i/((float)tableLength-1.0f);//red myColorTable[1][i]=(float)(float)i/((float)tableLength-1.0f);//green myColorTable[2][i]=(float)(float)i/((float)tableLength-1.0f);//blue myColorTable[3][i]=(float)(float)i/((float)tableLength-1.0f);//alpha } // Force top of table to be white myColorTable[0][9]=1.0f; myColorTable[1][9]=1.0f; myColorTable[2][9]=1.0f; myColorTable[3][9]=1.0f; // Get the ColorControl from the altitude RGB map ColorAlphaControl colCont = (ColorAlphaControl) valueRGBMap.getControl(); // Set the table colCont.setTable(myColorTable ); - Zhaopeng :-) -_____ ^ _____- -__\ [|] /__- -_\|/_- /M\
visad
archives: