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Greetings Bill and List, I have created an Irregular3DSet using DelaunayCustom with a specific kind of tetrahedralization. This tetrahedralization is multiresolutional. What I am trying to do is "adapt" certain created polygon vertices in makeIsosurface(). I am keeping track of my original (x,y,z) coordinates in a separate class and reference each isosurface polygon to each of my created tetrahedrons. What I have found is that once I create my Irregular3DSet and pass it my samplePoints[][] array, it "normalizes" them somehow from -1.0 to 1.0. From where does this mapping come? I would like to prevent such mapping so that the (x,y,z) coords in Irregular3DSet.Samples[][] are the same as the coords in my samplePoints[][] array originally passed to Irregular3DSet. In keeping them the same I am able to efficiently adapt the polygon vertices as needed. How might one change or rather prevent such a conversion? Thanks you for your time, Matt Leonard UNH Computer Science Department
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