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Hi All,I am wondering how I can generate a wire frame shape composed of the triangles (DelaunayCustom(samples,tri)) from the Irregular3DSet. In other words, instead of a surface with "skin" I would like to see the skeletons or the triangles that make up the surface.
I know for Gridded3DSet I can achieve this with for example the following code: Gridded3DSet testset = new Gridded3DSet(xyz,testsamples,testsamples[0].length); DataReferenceImpl wire_ref = new DataReferenceImpl("points_ref"); wire_ref.setData((Set)testset); ConstantMap[] pointsCMap = { new ConstantMap( 1.0f, Display.Red ), new ConstantMap( 0.0f, Display.Green ), new ConstantMap( 0.0f, Display.Blue ), new ConstantMap( 5.50f, Display.PointSize ) }; display.addReference( wire_ref, pointsCMap ); Is there a way to see the triangles for Irregular3DSet? thanks very much, john
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