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Given Don's observation that if the window is displayed, the leak doesn't, well, leak, I cannot help wonder if this bug isn't related:
http://developer.java.sun.com/developer/bugParade/bugs/4727054.html It says, in part: "Current architecture allocate message and send to MasterControl every time an attributes of scene graph changed. This is most like done by behavior thread. Under normal circumstance when window minizimize all Java3D threads are put to sleep so there is no message passing in the system from Behavior or other Java3D thread. However if there is a free running thread which continously change scene graph attributes the message will continously accumulate in the system and MasterControl thread will not wake up to process any message. This result in out of memory after a while. It is not recommend to do so even though window is not minimize since the thread may pump message to java3d system too fast that java3d can't handle. Thus can dramatically slow down the system. Besides, java3d can only change scene graph as fast as the frame rate. So if the transform is changed 10 times between each frame the first 9 time are ignored. The best way to do so is to use behavior thread which gaurantee synchronized with the Java3d system and frame rate. This bug will most likely mark "will not fix" later." tom -- Tom Whittaker (tomw@xxxxxxxxxxxxx) University of Wisconsin-Madison Space Science and Engineering Center Cooperative Institute for Meteorological Satellite Studies Phone/VoiceMail: 608.262.2759
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