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Hi Tim, Volume rendering looks best at a cubic resolution between 32 x 32 x 32 and 128 x 128 x 128 (I wouldn't go larger than that because it starts eating a prohibitive amount of memory). If your cube is sparse (say, 4 x 4 x 4), I'd resample it to a higher resolution and redisplay it. More memory will be used, but the display will look better. -Curtis At 11:44 AM 10/3/2002, Chien-Ting Chen wrote: >Hi, > >I have been using Display.RGBA map (value) with Linear3DSet (x,y,z) to >render a volume data ((x,y,z)->(value)), the higher the value, the lower the >transparency >with a pre-defined high color. >because the volume is pretty big so I make a divide the volume to be a set >of unit cube and interpolate their values by given samples. > >My problem is when the cube partition is not dense, the volume display looks >like a set of "crossed-rectangles" for 3 sides(xy-plane, yz-plane, and >xz-plane) instead of >a solid cube. When I rotated the display, in some angle, there are some >"missing" faces in a unit cube so it looks like a set of flat rectangles. > >Does anyone know how to fix it? >Thanks, > >Tim
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