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Hi Muz, > > What I'm trying to do is to render a "volume" of a cylinder rather than the > surface. So I guess I should use manifold dimension=3? For a volume, yes you need manifold dimension=3. > The raw data is a 2-D matrix in r-z coordinate. Since the data is symmetric > in "theta" direction, I want to render the 2D sample data into 3D volume > data by simple copying them for different "theta" in r-theta-z coordinate > (see the attached 2d.jpg and 3dvolume.jpg). However I am not quite sure how > to use the CylindricalCoordinateSystem in Gridded3DSet. Is there any example > I can read for this case? See Test11.java and HSVDisplay.java in visad/examples. To do a true volume rendering, you'll need to resample to a Linear3DSet, in (x, y, z) rather than in (r, theta, z). Note that (x, y, z) will be the reference RealTupleType for your CoordinateSystem. Use ScalarMaps x -> XAxis, y -> YAxis and z -> ZAxis. Good luck, Bill
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