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Bill Hibbard wrote If they are the same Data, you might be able to make your flat shading DataRenderer extend PickManipulationRendererJ3D, building your custom ShadowTypeJ3D's with their makeAppearance() over-ride, since PickManipulationRendererJ3D just uses the default ShadowTypeJ3D's. Worked like a charm; thanks a lot. I'm now experimenting with non default colormaps using the setFunction method, and things seem to work just great. Takes a little while to get up to speed, but there's a lot there. Donna L. Gresh, Ph.D. IBM T.J. Watson Research Center (914) 945-2472 http://www.research.ibm.com/people/g/donnagresh gresh@xxxxxxxxxx
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