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Can I just check I am not missing something here? Right now I am displaying a data set that has 11 slices, each of which is 250 samples x 2001 samples. With setTextureEnable(true) I can quite quickly flick through the slices using the VisAd animation support. This is really very nice and I (and my boss) were impressed with how quickly this could be implemented. But the display is blocky and my users are used to nice smooth displays. Sigh. If I create my display with DisplayImpJ2D then setTextureEnable(false) eventually delivers a nice smoothed image but is very, very slow. If I create my display with DisplayImplJ3D("display1", new TwoDDisplayRendererJ3D()); then I just get a blank screen when I setTextureEnable(false). Can I get the speed of Texture mapped rendering with the smoothness of interpolation? Do I have to guesstimate how many screen pixels are on show and resample myself? My apologies if there is something I am missing? Andrew PS: I am running on a brand new Sun Blade with Extreme graphics card and 2GByte memory so I don't think it is lack of hardware that is causing the speed problem ______________________________________________________________________ BG Energy Holdings Limited (a member of BG Group) Registered in England No: 3763515 Registered Address: 100 Thames Valley Park Drive Reading Berkshire RG6 1PT UK Telephone: +44 (0) 118 935 3222 Website: http://www.BG-Group.com This e-mail is intended only for the addressee named above. As this e-mail may contain confidential or privileged information, please advise us immediately if you are not the named addressee or the person responsible for delivering the message to the named addressee. The contents should not be disclosed to any other person nor copies taken. ______________________________________________________________________
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