NOTICE: This version of the NSF Unidata web site (archive.unidata.ucar.edu) is no longer being updated.
Current content can be found at unidata.ucar.edu.
To learn about what's going on, see About the Archive Site.
Hi Ian, If your triangulations are limited to 2-D, you could try using DelaunayFast. It is an imperfect divide-and-conquer triangulation algorithm I wrote, for use with large numbers of points, when speed is more important than precision. It may not be accurate enough for your needs, but I suggest giving it a quick look. Also of interest is the Delaunay.improve() method, which uses edge-flipping to bring an imperfect triangulation closer to the optimal one. -Curtis On Tue, 29 Apr 2003, Ian Graham wrote: >> I _would_ like to understand where the faster algorithms fail, however, >> because this is a very small dataset in my world, and I don't need >> precision. I already make sure I don't have identical x,y coordinates, but >> that doesn't seem to be enough, and I thought only the Clarkson algorithm >> rounds to integers.
visad
archives: