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Hi Donna, > I looked in the archives, but didn't find this addressed. > I have a three-d object, that when I view from the default viewpoint, has > reasonable axis labels. However, I also need to look at it from the "left" > side (using a z axis rotation of -90 degrees), and in this case the > vertical axis now appears on the right, and backward (like this: > > > Is there any way to force the labels to be "redrawn" to be reasonable with > respect to the current viewpoint? As Don said, there is currently no support for this. It could be done with an AxisScale that uses a ControlListener to the ProjectionControl to rotate the label text as the scene rotates, but this hasn't been done by anyone yet. Cheers, Bill
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