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Hi Bill- Bill Hibbard wrote:
VisAD does make a geometry for an image, but also an array of pixels for texture mapping. Shapes can include the geometry but not the texture map array. You can reduce an iamge to pure geometry, but it requires two triangles per pixel which will be slow for large images. You can experiment with speed and memory use by disabling texture mapping off when you display an image.
Where is the geometry made (class/method)? Most of the images I'm dealing with are small (legends, icons), so I don't think speed will be an issue. Thanks. Don ************************************************************* Don Murray UCAR Unidata Program dmurray@xxxxxxxxxxxxxxxx P.O. Box 3000 (303) 497-8628 Boulder, CO 80307 http://www.unidata.ucar.edu/staff/donm "There's someone in my head, but it's not me" Roger Waters *************************************************************
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