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Just FYI, Curtis and I spoke about this and there is a solution that will require Curtis to write a custom DataRenderer. Basically, it would use a 'by reference' form of Java3D texture, that would be used to update texture contents without doing VisAD transforms. Some form of this would probably be useful to a number of applications. It won't happen soon, as he is busy with other work right now. Cheers, Bill On Sat, 21 Feb 2004, Don Murray wrote: > Hi Curtis- > > Curtis Rueden wrote: > > When animating, the process is typically smooth for a few frames, > > followed by one choppy frame, then smooth again, etc. When studying > > VisBio's memory monitor, I noticed that these choppy frames correspond > > to Java garbage collection operations. That is, the memory usage creeps > > up by about 20MB per frame, then drops back down to previous levels > > during the choppy frame. > > > > My question is: can I fix this behavior, and if so, how? I realize that > > this problem may be beyond the control of VisAD's display model, but I > > thought I'd ask anyway to see if there are any thoughts or suggestions. > > When we were doing some performance analysis in VisAD last year, > we found that a lot of the time was spent in garbage collection. > VisAD allocates a lot of float[][] arrays during transformations > and eventually, these have to get garbage collected. Our > (Jeff's) enhancements tried to minimize these as much as possible, > but methods like adjustSeam() and adjustLongitude in VisADGeometryArray > classes still allocate a lot of memory which then gets collected. > > I don't have any solutions, but thought I'd throw in my 2 cents. > > don > ************************************************************* > Don Murray UCAR Unidata Program > dmurray@xxxxxxxxxxxxxxxx P.O. Box 3000 > (303) 497-8628 Boulder, CO 80307 > http://www.unidata.ucar.edu/staff/donm > "There's someone in my head, but it's not me" Roger Waters > ************************************************************* > > >
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