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The bottom line of all this is that Java3D does not work in a "headless" environment. But that "headless has" a very specific definition in Java. It is quite conceivable that a system without a physical display does not have to be headless - it may still support OpenGL in purely offscreen mode (I don't know for sure that this is possible, but wouldn't be surprised). And as James pointed out, you can still construct DisplayImplJ2Ds in a headless environment. Bill
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