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JR- JR Schmidt wrote:
FYI, I passed TransparencyAttributes.SCREEN_DOOR to GraphicsModeControl.setTransparencyMode(), which doesn't seem to have the desired effect. It seems as if this may not be implemented in Java3D (at least Sun's x86 implementation), because the result is a totally opaque surface. Sending TransparencyAttributes.BLENDED, NICEST, or FASTEST yields the same, 'banded' images that I posted yesterday.
I'm curious about your comment on a binary for Java 3D for Solaris X86. Where did you get this? I looked but couldn't find one. Don Murray ************************************************************* Don Murray UCAR Unidata Program dmurray@xxxxxxxxxxxxxxxx P.O. Box 3000 (303) 497-8628 Boulder, CO 80307 http://www.unidata.ucar.edu/staff/donm "Time makes everyone interesting, even YOU!" *************************************************************
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