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Please always send technical questions to the list rather than just to me - I'm not wlays the best source of technical information. If you look at the detail of TRANSPARENCY_SORT_GEOMETRY, its as I described: it sorts Geometries relative to each other, but does not sort triangles within Geometries. For this to work with iso-surfaces, you'd need almost as many Geometries as trianlges. A BIG efficiency hit. Bill On Thu, 21 Apr 2005, JR Schmidt wrote: > > Iso-surface triangles (and triangles from other sources) > > in VisAD get sewn together in long polytrianlge strips > > which greatly increase efficiency, and these strips are > > in general not compatable with sorting. As I recall, Java3D > > does provide a way to segregate triangles into multiple > > Geometries that it will then sort in depth order, but for > > this to work with complex shapes like iso-surfaces you'd > > have to segregate into a very large number of Geometries. > > > > It is possible that you may find a way to do what you want, > > but it will be a lot of work and probably result in slower > > rendering and greater memory use. > > It seems as if Java3D does implement the required sorting of transparent > items in version 1.3. For example, see: > http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/ > and look at the 'View' class. > > As you can see from that page, Java 3D v1.3 added the > 'setTransparencySortingPolicy' method to this class, which seems to do > exactly what would be required. I tried setting this to > 'TRANSPARENCY_SORT_GEOMETRY' from with my VisAD app: > > DisplayRenderer dRenderer = display.getDisplayRenderer(); > View view = ((DisplayRendererJ3D) dRenderer).getView(); > view.setTransparencySortingPolicy( > View.TRANSPARENCY_SORT_GEOMETRY ); > > but it didn't seem to help. Perhaps the problem, as you mentioned, is that > VisAD has created long polytriangle strips. This would seem consistent with > the 'banding' I am seeing in my image. Perhaps a each 'band' in my image is > in fact a strip of polygons. > > JR > >
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