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Bill, I tried that with 1, 2, 3 (and 100 ;-). I could not see any difference. They all looked like the default. I also tried 0, and it looked like gmc.setTextureEnable(false); that is, shaded. -Ken -----Original Message----- ... Yeah, for your 1000 x 1000 data set you are creating and rendering 2,000,000 triangles. The dirty look comes from the shading applied to the surface (as I recall, we disabled shading with texture maps). Tom Rink suggests that rather than disabling texture mapping, you might try: GraphicsModeControl mode = display.getGraphicsModeControl(); mode.setCurvedSize(1); Or for a compromise, try 2 or 3 instead of 1. These will give you a texture map with finer sub-sampling (with 1, I think there is no sub-sampling at all). Good luck, Bill ============================================================================== To unsubscribe visad, visit: http://www.unidata.ucar.edu/mailing-list-delete-form.html ==============================================================================
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