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Hi Desiree, > I am developing an Java3D Application, where I want to create a > terrain-surface from discrete Points. I have seen that the API from VisAD > includes some classes about Delaunay-Triangulation, but I do not have a > clue, how to use them, or if they can be helpful for me. Where can I find > more documentation, as in the API or even some examples? > Thanks for any help in advance. Assume that the locations of your points are defined in two arrays: float[] x_locations, y_locations; and the terrain heights at these points are defined in the array: float[] heights; Then you can create a terrain as a FlatField like this: RealType x = RealType.getRealType("x"); RealType y = RealType.getRealType("y"); RealType height = RealType.getRealType("height"); RealTupleType xy = new RealTupleType(x, y); FunctionType terrain_type = new FunctionType(xy, height); Irregular2DSet set new Irregular2DSet(xy, new float[][] {x_locations, y_locations}); FlatField terrain = new FlatField(terrain_type, set); terrain.setSamples(new float[][] {heights}); Note that the 'new Irregular2DSet' constructor will implicitly invoke one of the Delaunay constructors to compute a topology for your x and y locations. You generally only need to invoke a Delaunay constructor explicitly when you are constructing a DealaunayCustom from a known topology. Please let me know if you have questions about this. Cheers, Bill ---------------------------------------------------------- Bill Hibbard, SSEC, 1225 W. Dayton St., Madison, WI 53706 hibbard@xxxxxxxxxxxxxxxxx 608-263-4427 fax: 608-263-6738 http://www.ssec.wisc.edu/~billh/vis.html
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