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Hi Tom- Tom Rink wrote:
Why do you have to use DirectX? I think most graphics card vendors supply OpenGL and DirectX drivers? Is there a problem on the OpenGL side?
Some users still have problems with the OpenGL drivers for certain cards. ATI has pretty lousy OpenGL support for mobile cards.
I looked at the RBB renderer and it seemed like we'd justneed another VisADBranch.There's a lot of Java3D specfic code in RBBR_J3D.drag_direct, which is how the box is drawn. There's plenty of common code, but the RB box would have to be rendered on the 2D canvas directly - I think.
Okay.
Again, all the rendering on the 2D side is done at once in VisADCanvasJ2D. The ScreenLockedRendererJ3D uses two differenct TransformGroups, one of which, the one linked to the 'locked' object, is left alone after initialized. It's not obvious to me straightaway that this trick will work with the Java2D rendering.
Okay. I'll dink around some more to see if I can implement something. It would seem that you'd just need a group that would be left alone on the Java 2D side. Thanks for the input. Don ============================================================================== To unsubscribe visad, visit: http://www.unidata.ucar.edu/mailing-list-delete-form.html ==============================================================================
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