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Hi Ken, The mismatch of Z level and color is because the default is to enable texture mapping, over a surface that is sub-sampled from the actual data (tis greatly improves rendering speed for large data). You can disable texture mapping with: GraphicsModeControl mode = display.getGraphicsModeControl(); mode.setTextureEnable(false); Good luck, Bill On Mon, 26 Jun 2006, Kenneth Evans, Jr. wrote: > Hi, > > I am having trouble with the colors on a 3D plot using Display.ZAxis. > Points with the same height do not have the same colors; that is, the color > does not represent the height well. To illustrate, I am attaching two > images (hope this works). The first is for a 2D Gaussian from > Math.Random.nextGaussian() with dimensions 100 x 100. The second is for a > calculated Gaussian with dimensions 1000 x 1000. The large number of points > is to get the colors to represent height. > > The mapping is: ((col, row) -> intensity) > > The maps are: > > ScalarMap vals1Map = new ScalarMap(intensityType, Display.ZAxis); > display.addMap(vals1Map); > ScalarMap vals2Map = new ScalarMap(intensityType, Display.RGB); > display.addMap(vals2Map); > > This is a test example. The effect is even worse with the typically > very spiked X-ray diffraction data I am plotting. Am I doing something > wrong and / or is there a way to get around it. I assume it has to do with > interpolation in making the 3D rendering. The ColorMap in the images is my > own, but I get the same results with the default. > > Thanks, > > -Ken > > > ============================================================================== To unsubscribe visad, visit: http://www.unidata.ucar.edu/mailing-list-delete-form.html ==============================================================================
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